Modules (extra planets)

There are a number of modules that can be installed in space suits that are quite useful. These modules will drain RF over time from the piece of armor that contains them, and will stop functioning once all energy is drained.

Installation of Modules
To begin installing modules, you'll first need to set up a hotkey for them. In controls, search for "Modules" and then set the key for "Open Module Manager". By default, it should be 'h'.

Once you have that binding set, open the module manager. In the left-most pane is a list of all the uninstalled modules currently in your inventory. Click one, and then choose the "install" button.

In the middle pane, you enable or disable installed modules.

The right-most pane displays info about the module that is selected in the left-most pane.

No Fall Damage
The no fall damage item has no texture, but is very useful. It attaches to the boots, uses 6 RF/s of power, and nearly negates all fall damage. On Jupiter, you will need to fall from more than 150m to take fall damage with this module enabled.