Heatmap



''The world generates in a logical heat map. Need snow or a desert? Travel North or South until you find it!''

In this pack, the world generates as a logical heatmap which means that if you move in the north-south direction you'll walk through different temperature and humidity zones (just like IRL, but it wraps around, since it's infinite). If you need a desert, for example, walk north or south until you end up in a hot biome. Then you can walk east or west in this temperature band until you find a desert, if you haven't already.

Two similar zones are about 10000 blocks apart (confirmation needed)

Temperature levels change by the Z axis, going Warm, Hot, Warm, Cool, Icy, Cool, then repeating. The humidity levels change by the X axis, going Average, Wet, Average, Dry, then repeating.

This table shows all the temperature and humidity combinations.

The player always spawns in a warm average biome.

Biomes by Temperature and Humidity
Hot, Dry Biomes

Desert, Red Desert - Traverse, Mesa.

Hot, Average Biomes

Plains, Mutated Plains, Woodlands - Traverse.

Hot, Wet Biomes

Jungle, Mini Jungle - Traverse, Swamplands.

Warm, Dry Biomes

Badlands - Traverse, Savanna.

Warm, Average Biomes

Forest, Birch Forest, Mutated Forest, Mutated Birch Forest, Autumnal Woods - Traverse, Meneglin - Integrated Dynamics, Meadow - Traverse.

Warm, Wet Biomes

Roofed Forest, Temperate Rainforest - Traverse, Lush Hills - Traverse, Green Swamp - Traverse.

Cool, Dry Biomes

Extreme Hills, Darklands Plains - Abyssalcraft.

Cool, Average Biomes

Taiga, Darklands Forest - Abyssalcraft, Darklands - Abyssalcraft.

Cool, Wet Biomes

Redwood Taiga, Mutated Redwood Taiga, Coralium Infested Swamp - Abyssalcraft.

Icy, Dry Biomes

Ice Flats, Mutated Ice Flats.

Icy, Average Biomes

Taiga, Snowy Coniferous Forest - Traverse.

Icy, Wet Biomes

Glacier - Traverse, Glacier Spikes - Traverse.